Based in Tokyo, we operate globally—supporting partners across APAC, NA, and MENA.
From content industry leaders to corporations, universities, and public institutions, we help organizations build the future through playable, interactive formats.
東京を拠点に、APAC・北米・中東地域へとグローバルに事業を展開しています。
コンテンツ業界から、企業、教育機関、公共団体まで、
私たちは「プレイアブル」なインタラクティブ手法を通じて、組織の未来づくりを支援しています。
Gaming, esports, publishers, and entertainment companies.
We help content industry partners reach audiences, strengthen IP, and build communities through interactive experiences.
Experience: Pokémon, Riot Games, NetEase, Konami, Capcom, Supercell, Epic Games, T1, Gen.G, REJECT, SCARZ, World Cyber Games (WCG), Dentsu, TBS
This pillar shapes our industry credibility and creative edge.
Learning, culture, and external engagement powered by the interactive methodologies of gaming and esports.
We help companies grow talent, build culture, and engage stakeholders through high-participation, playable experiences.
Experience: Robert Walters, EXPO 2025 Osaka, Dentsu, TBS, Cable Media Waiwai, T1 Academy, Mitsui Fudosan, Japan Sumo Stable
Not training for training’s sake — training that actually engages.
Universities, colleges, vocational schools, and international/IB schools.
We co-develop education that blends business + creativity + global exposure, powered by playable learning formats.
Experience: Temple University Japan (TUJ), University of Michigan Ross School of Business Executive Education, Ritsumeikan Asia Pacific University (APU), Dhirubhai Ambani International School, Chuo College Group, University of Tennessee Knoxville (UTK), Queensland University of Technology (QUT), New York University Tisch Institute for Global Sport, Gunma University Faculty of Medicine, University of Tsukuba, Seoul National University
Preparing students for emerging industries — not just teaching about them.
Policy-aligned industry building through interactive formats.
We help public institutions develop new industries, talent pipelines, and cultural engagement using games, esports, and digital content.
Experience: Ibaraki Prefectural Government, Okinawa Prefectural Government, Saitama Prefectural Government, Osaka City, Gunma Prefectural Government, Asian Electronic Sports Federation (AESF), Esports Association, Ghana (EAG)
Beyond programs — we help regions cultivate ecosystems.
Creating Playable Systems for Real-World Contexts.
We turn play into experiences, programs, and activities across business, education, and society.
遊びの構造を、現実の世界にひらく。
体験、プログラム、アクティビティとして。
ビジネス、教育、社会のあらゆる文脈で。
Keynote / Panel Discussion / Seminar
Strategy Advisory / New Business Advisory / Market Entry Advisory
Thought Leadership / Book / Article / Academic Research
Experience: Riot Games, T1, Dentsu, QUT, NEOM, UTK, TUJ, Ibaraki, Michigan Ross, Contents Universe Korea
This pillar shapes our industry credibility and creative edge.
Gaming, esports, publishers, and entertainment companies.
We help content industry partners reach audiences, strengthen IP, and build communities through interactive experiences.
Experience: Pokémon, Riot Games, NetEase, Konami, Capcom, Supercell, Epic Games, T1, Gen.G, REJECT, SCARZ, World Cyber Games (WCG), Dentsu, TBS
This pillar shapes our industry credibility and creative edge.
Learning, culture, and external engagement powered by the interactive methodologies of gaming and esports.
We help companies grow talent, build culture, and engage stakeholders through high-participation, playable experiences.
Experience: Robert Walters, EXPO 2025 Osaka, Dentsu, TBS, Cable Media Waiwai, T1 Academy, Mitsui Fudosan, Japan Sumo Stable
Not training for training’s sake — training that actually engages.
Universities, colleges, vocational schools, and international/IB schools.
We co-develop education that blends business + creativity + global exposure, powered by playable learning formats.
Experience: Temple University Japan (TUJ), University of Michigan Ross School of Business Executive Education, Ritsumeikan Asia Pacific University (APU), Dhirubhai Ambani International School, Chuo College Group, University of Tennessee Knoxville (UTK), Queensland University of Technology (QUT), New York University Tisch Institute for Global Sport, Gunma University Faculty of Medicine, University of Tsukuba, Seoul National University
Preparing students for emerging industries — not just teaching about them.
Policy-aligned industry building through interactive formats.
We help public institutions develop new industries, talent pipelines, and cultural engagement using games, esports, and digital content.
Experience: Ibaraki Prefectural Government, Okinawa Prefectural Government, Saitama Prefectural Government, Osaka City, Gunma Prefectural Government, Asian Electronic Sports Federation (AESF), Esports Association, Ghana (EAG)
Beyond programs — we help regions cultivate ecosystems.