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2026/03/29 Pokémon UNITE Asia Champions League (PUACL) 2026 FINALS

Pokémon UNITE Asia Champions League (PUACL) 2026 FINALS

At the Pokémon UNITE Asia Champions League 2026 FINALS, held on March 28–29, 2026 at Yokohama BUNTAI, LunaTone Inc. provided multilingual coordination and onsite operational support across international team liaison, interpretation, VIP guest invitation, event facilitation, and T1 booth activation…

At the Pokémon UNITE Asia Champions League 2026 FINALS, held on March 28–29, 2026 at Yokohama BUNTAI, LunaTone Inc. provided multilingual coordination and onsite operational support across international team liaison, interpretation, VIP guest invitation, event facilitation, and T1 booth activation for one of Asia’s premier Pokémon UNITE live championship events.

https://puacl2026.com/finals/

 

 

2026/03/27 [Keynote & Panel] 2026 Future of Sport Conference at Queensland University of Technology (QUT)

[Keynote & Panel] 2026 Future of Sport Conference at Queensland University of Technology (QUT)

Baro Hyun, CEO of LunaTone Inc., participated as an invited keynote speaker and panelist at the inaugural 2026 Future of Sport Conference in Brisbane, hosted by QUT (Queensland University of Technology) in collaboration with MIT Sloan School of Management and…

Baro Hyun, CEO of LunaTone Inc., participated as an invited keynote speaker and panelist at the inaugural 2026 Future of Sport Conference in Brisbane, hosted by QUT (Queensland University of Technology) in collaboration with MIT Sloan School of Management and supported by partners including Cisco and PMY Group, where he contributed perspectives on the convergence of physical sport, digital content, and esports in the lead-up to Brisbane 2032.

The 2026 Future of Sport Conference was presented by QUT in collaboration with MIT Sloan School of Management, with Cisco as a major sponsor and PMY Group as a supporting sponsor. (March 27, 2026)

 

Comprehensive article by QUT : Future of Sport Conference brings global insights to Brisbane

 

2026/03/20 Bagels with Baro: A Conversation with Baro Hyun @ University of Michigan Rackham Graduate School

Bagels with Baro: A Conversation with Baro Hyun @ University of Michigan Rackham Graduate School

https://sessions.studentlife.umich.edu/track/event/session/108051

https://sessions.studentlife.umich.edu/track/event/session/108051

2026/03/06 実践型チームコミュニケーション研修「G-Learning」実施、電通本社 / Hands-On Team Communication Corporate Training ‘G-Learning’ Conducted at Dentsu Headquarters.

実践型チームコミュニケーション研修「G-Learning」実施、電通本社 / Hands-On Team Communication Corporate Training ‘G-Learning’ Conducted at Dentsu Headquarters.

- 実践型チームコミュニケーション研修「G-Learning」の実施 - 2026/03/06(金)12:00 - 15:00 - 電通本社ビル会議室でエンターテインメントビジネスセンター局所属の社員約25名対象 - 参加者アンケート結果 プログラム全体満足度:4.86 / 5.00 普段あまり話さないメンバーと交流する機会になったか:4.90/5.00

– 実践型チームコミュニケーション研修「G-Learning」の実施

– 2026/03/06(金)12:00 – 15:00

– 電通本社ビル会議室でエンターテインメントビジネスセンター局所属の社員約25名対象

– 参加者アンケート結果

プログラム全体満足度:4.86 / 5.00

普段あまり話さないメンバーと交流する機会になったか:4.90/5.00

2026/02/21 「学校法人 有坂中央学園」CID EXPO 2026での韓国eスポーツ施設「PCバン」ブース制作・運営及び人気クリエイター連携

「学校法人 有坂中央学園」CID EXPO 2026での韓国eスポーツ施設「PCバン」ブース制作・運営及び人気クリエイター連携

未来をツクル人になる。 2026.2.21 sat 10:00-17:00|Gメッセ群馬 https://cidexpo2026.cid-ac.com/ ▪️eスポーツPCバン展示ブース企画・制作・運営 ▪️体験用のオリジナルゲーム制作、韓国ラミョンのキュレーション ▪️フォートナイトクリエイター「LiaqN」との連携   [embed]https://www.youtube.com/live/yN1LBYJXk3M?si=Cy409lh3fDG5Zf1s&t=25756[/embed]

未来をツクル人になる。

title

2026.2.21 sat 10:00-17:00|Gメッセ群馬

https://cidexpo2026.cid-ac.com/

▪️eスポーツPCバン展示ブース企画・制作・運営

▪️体験用のオリジナルゲーム制作、韓国ラミョンのキュレーション

▪️フォートナイトクリエイター「LiaqN」との連携

 

2026/01/30 [Seoil University] Korea–Japan AI × Game Student Field Visit

[Seoil University] Korea–Japan AI × Game Student Field Visit

Overview Government-backed overseas practical training program (Korea → Japan) Focus: AI × Game integration, job-based learning Location: Tokyo, Japan What We Did Hosted industry session for Korean university students Shared hands-on game development workflows Introduced applications of games beyond entertainment…

Overview

  • Government-backed overseas practical training program (Korea → Japan)

  • Focus: AI × Game integration, job-based learning

  • Location: Tokyo, Japan

What We Did

  • Hosted industry session for Korean university students

  • Shared hands-on game development workflows

  • Introduced applications of games beyond entertainment (education, public sector, social impact)

  • Provided Japan-side industry exposure and dialogue

Who Was Involved

  • Visiting students from Seoil University

  • Program partner: Korea Artificial Intelligence Game Association (KAIGA)

  • Government stakeholders: Korean Ministry of Education, National Research Foundation of Korea

  • LunaTone game development team: Aoya, Hokuto

KAIGA post: https://cafe.naver.com/indiplus/6666

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