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Temple University Japan (TUJ), SRM 3233 Esports Management and Industry Trends, Fall 2024
2024/09/11 Playable Education Program University

Temple University Japan (TUJ), SRM 3233 Esports Management and Industry Trends, Fall 2024

Instructor: Dr. Baro Hyun 

Course Dates: Wednesday 6:00PM – 9:00PM 

Course Location: Room 408

Credit Hours: 3.00

 

COURSE DESCRIPTION

This course is an introduction to the nature, scope, and significance of the esports industry. In this course we will examine vital components of the esports ecosystem including key publishers, titles, teams, platforms, technology, and revenue sources. In addition, students will learn a variety of topics relevant to the business of esports, including esports consumers, professional and collegiate esports, legal and ethical concerns, as well as careers and future directions in the industry. The goal of this course is to give students a better understanding of the overall esports ecosystem, its trends, drivers of change, key stakeholders, and monetization.

 

LEARNING OUTCOMES

By the end of the term, you will: 

  • Define esports and differentiate between casual and competitive video gaming
  • Understand the esports ecosystem and key stakeholders that have emerged to support the industry
  • Understand the technology and digital platforms used to support the esports industry

 

Industry Guest Speakers

Boombox

T1

NetEase

Tencent

 

Textbook

Demystifying Esports: A Personal Guide to the History and Future of Competitive Gaming (English Edition), by B. Hyun, Lioncrest Publishing (2020)

184 pages, ISBN-10 ‏ : ‎ 1544516487, ISBN-13 ‏ : ‎ 978-1544516486