Playable Systems are environments that invite people in and bring communities to life. Built with play, curiosity, and connection at their core.
Participation Design is designing with play in mind. Using interaction, curiosity, and enjoyment to invite people to take part.
Of education and industry. Of local communities and the wider world.
Across these boundaries, we have designed how people take part.
We turn play into experiences, programs, and activities across business, education, and society.
Seminars, keynotes, and advisory services on Playable Systems and Participation Design
Keynote Executive Seminar Panel Discussion Strategic Advisory New Business Organizational Design Ecosystem Strategy
Participatory experiences, events, and interactive content
Event Production Interactive Exhibition Game Development Immersive Experience UGC
Game-based training programs and internal engagement design
G-Learning G-Event Team Building Leadership Communication Onboarding
Experiential education programs and talent development pathways
Education Program Design Workforce Development Global Programs Career Pathways Enrollment Engagement
Public, regional, and cross-sector initiatives built around participation
Regional Revitalization Industry Development Urban Development Healthcare Innovation Tourism International Exchange Public-Private Projects
Gaming culture lifestyle brand
– 実践型チームコミュニケーション研修「G-Learning」の実施
– 2026/03/06(金)12:00 – 15:00
– 電通本社ビル会議室でエンターテインメントビジネスセンター局所属の社員約25名対象
– 参加者アンケート結果
プログラム全体満足度:4.86 / 5.00
普段あまり話さないメンバーと交流する機会になったか:4.90/5.00



https://cidexpo2026.cid-ac.com/
▪️eスポーツPCバン展示ブース企画・制作・運営
▪️体験用のオリジナルゲーム制作、韓国ラミョンのキュレーション
▪️フォートナイトクリエイター「LiaqN」との連携


Overview
Government-backed overseas practical training program (Korea → Japan)
Focus: AI × Game integration, job-based learning
Location: Tokyo, Japan
What We Did
Hosted industry session for Korean university students
Shared hands-on game development workflows
Introduced applications of games beyond entertainment (education, public sector, social impact)
Provided Japan-side industry exposure and dialogue
Who Was Involved
Visiting students from Seoil University
Program partner: Korea Artificial Intelligence Game Association (KAIGA)
Government stakeholders: Korean Ministry of Education, National Research Foundation of Korea
LunaTone game development team: Aoya, Hokuto
KAIGA post: https://cafe.naver.com/indiplus/6666
LunaTone Playable Careers: Gaming & Esports for Social Innovation Program
Non-credit, online, applied-learning program for any major
90 mins online sessions on December 3rd / December 10th / December 17th 2025
Final presentation day on January 14th 2026 on Ritsumeikan APU campus
External VIP guests from Oita Prefectural Government, KPMG Japan, IHI Aerospace, Youth Engineering



Full video