世界を、ひらく.

Making the World Playable
Designing human participation in organizations, education, and society.

                   

遊びの構造で、人と社会の関係性を再設計する。
世界観がひらき、人がつながり、社会がひらいていく。

GET IN TOUCH                    
How We See the World
1. Playable Systems.

Playable Systems are environments that invite people in and bring communities to life. Built with play, curiosity, and connection at their core.

                               
2. Participation Design.

Participation Design is designing with play in mind. Using interaction, curiosity, and enjoyment to invite people to take part.

                           
Why LunaTone
We have spent years working
at the intersection of gaming and society.

Of education and industry. Of local communities and the wider world.
Across these boundaries, we have designed how people take part.

                       
BUSINESS
Creating Playable Systems for Real-World Contexts.

We turn play into experiences, programs, and activities across business, education, and society.

Seminar & Advisory

Seminar & Advisory

Seminars, keynotes, and advisory services on Playable Systems and Participation Design

Keynote / Executive Seminar / Panel Discussion / Strategic Advisory / New Business / Organizational Design / Ecosystem Strategy

Playable EXPERIENCE

Playable EXPERIENCE

Participatory experiences, events, and interactive content

Event Production / Interactive Exhibition / Game Development / Immersive Experience / UGC

Playable WORKFORCE

Playable WORKFORCE

Game-based training programs and internal engagement design

G-Learning / G-Event / Team Building / Leadership / Communication / Onboarding

Playable EDUCATION

Playable EDUCATION

Experiential education programs and talent development pathways

Education Program Design / Workforce Development / Global Programs / Career Pathways / Enrollment Engagement

Playable INITIATIVES

Playable INITIATIVES

Public, regional, and cross-sector initiatives built around participation

Regional Revitalization / Industry Development / Urban Development / Healthcare Innovation / Tourism / International Exchange / Public-Private Projects

UZMÉ

UZMÉ

Gaming culture lifestyle brand

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CASE
Building the Future, Made Playable.
2026/01/30 Korea–Japan AI × Game Student Field Visit (Seoil University)
Korea–Japan AI × Game Student Field Visit (Seoil University)
2026/01/14 Ritsumeikan Asia Pacific University, LunaTone Playable Careers: Gaming & Esports for Social Innovation Program (4 weeks)
Ritsumeikan Asia Pacific University, LunaTone Playable Careers: Gaming & Esports for Social Innovation Program (4 weeks)
2025/12/14 特定非営利活動法人群馬がんアカデミー/群馬大学脳卒中心臓病等総合支援センター共催 『eスポーツ×医療』シンポジウム 2025
特定非営利活動法人群馬がんアカデミー/群馬大学脳卒中心臓病等総合支援センター共催 『eスポーツ×医療』シンポジウム 2025
2025/12/11 【SAK University】 FUTURE TALK ゲスト登壇「e-Sportsを作る人たちと業界の未来」
【SAK University】 FUTURE TALK ゲスト登壇「e-Sportsを作る人たちと業界の未来」
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CREDENTIALS AND PARTNERSHIPS

NEWS & CASE

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  • ALL NEWS
  • MEDIA COVERAGE
2026.02.04
Press Release
Arisaka Chuo Gakuen and LunaTone Sign Comprehensive Multi-Year Partnership to Implement Experiential Transferable Skills Education Using Esports and Games / 学校法人有坂中央学園とLunaTone合同会社、eスポーツ・ゲーム等を活用した体験型汎用スキル教育の実装に向け包括連携協定を締結 / 아리사카 중앙학원과 LunaTone, e스포츠·
2026.01.15
Announcement
LunaTone and Korea AI Game Association (KAIGA) Establish Cross-Border Partnership / LunaToneと韓国人工知能ゲーム協会(KAIGA)、日韓クロスボーダーパートナーシップを締結 / LunaTone과 사단법인 한국인공지능게임협회(KAIGA), 한일 크로스보더 파트너십 체결
2025.11.12
Press Release
LunaTone Launches “Playable Careers” with Ritsumeikan Asia Pacific University – Transforming Education Through Play / LunaTone、“遊び”から社会を変える教育へ – 立命館アジア太平洋大学とともにゲーム・eスポーツを活用した社会課題解決型プログラムを始動 / “놀이로 세상을 바꾸는 교육” — 루나톤, 리츠메이칸 아시아태평양대학(APU)과 함께 사회문제
2025.10.28
Announcement
LunaTone CEO Dr. Baro Hyun Appointed to MEXT SpaceTech Human Resource Development Program / LunaTone合同会社 代表 ヒョン・バロが文部科学省「スペーステック人材育成教育プログラム」委員に就任 / LunaTone 현바로 대표, 일본 문부과학성 ‘SpaceTech 인재육성 교육 프로그램’ 위원으로 공식 임명
2025.10.21
Press Release
Connect & Create NOBEOKA: Global Bridge Program A New Cross-Cultural Learning Experience Connecting Nobeoka and the World / 宮崎県延岡市から世界へ、“体験する学び”の新しいかたち・海外高校生と地元学生が共創する国際文化プログラム / 일본 노베오카와 세계를 잇는 새로운 국제 문화 교류 프로그램