Playable Systems are real-world environments designed to invite participation and unlock human capability. Built through play, interaction, and connection.
Participation Design is the practice of designing for active engagement. Using play, interaction, and structure to turn participation into real-world learning and action.
Of education and industry. Of local communities and the wider world.
Across these boundaries, we have built our approach to participation and capability.
We turn play into products, programs, and experiences for capability development across business, education, and society.
Keynotes, executive sessions, and facilitated dialogues on Playable Systems, capability development, and the future of learning, work, and culture
Keynotes Executive Education Strategic Dialogues Ecosystem Strategy
Co-certified learning programs that build transferable skills through business and creativity education
Transferable Skills Business Education Digital Content Creativity International Cultural Exchange Internship
Interactive workforce development products for leadership, team capability, communication, and culture
Team Building Leadership Communication Onboarding
Participatory experiences, live activations, and interactive content
Live Activation Interactive Exhibition Game Development Content Creators/UGC
Public, regional, and cross-sector initiatives designed to activate participation and long-term capability
Regional Revitalization Industry Development Cross-Sector Innovation Tourism
A lifestyle brand inspired by gaming culture, identity, and everyday expression
Gaming Culture Lifestyle Identity
Discover hands-on programs designed to build capability through play, creativity, communication, and real-world learning.
At the Pokémon UNITE Asia Champions League 2026 FINALS, held on March 28–29, 2026 at Yokohama BUNTAI, LunaTone Inc. provided multilingual coordination and onsite operational support across international team liaison, interpretation, VIP guest invitation, event facilitation, and T1 booth activation for one of Asia’s premier Pokémon UNITE live championship events.



Baro Hyun, CEO of LunaTone Inc., participated as an invited keynote speaker and panelist at the inaugural 2026 Future of Sport Conference in Brisbane, hosted by QUT (Queensland University of Technology) in collaboration with MIT Sloan School of Management and supported by partners including Cisco and PMY Group, where he contributed perspectives on the convergence of physical sport, digital content, and esports in the lead-up to Brisbane 2032.
The 2026 Future of Sport Conference was presented by QUT in collaboration with MIT Sloan School of Management, with Cisco as a major sponsor and PMY Group as a supporting sponsor. (March 27, 2026)



Comprehensive article by QUT : Future of Sport Conference brings global insights to Brisbane
– 実践型チームコミュニケーション研修「G-Learning」の実施
– 2026/03/06(金)12:00 – 15:00
– 電通本社ビル会議室でエンターテインメントビジネスセンター局所属の社員約25名対象
– 参加者アンケート結果
プログラム全体満足度:4.86 / 5.00
普段あまり話さないメンバーと交流する機会になったか:4.90/5.00


