世界を、ひらく.

Making the World Playable
Building human capability through playable systems.

遊びの構造で、人と社会の可能性を再設計する。
世界観がひらき、人がつながり、社会がひらいていく。

GET IN TOUCH
How We See the World
1. Playable Systems.

Playable Systems are real-world environments designed to invite participation and unlock human capability. Built through play, interaction, and connection.

2. Participation Design.

Participation Design is the practice of designing for active engagement. Using play, interaction, and structure to turn participation into real-world learning and action.

Why LunaTone
We have spent years working
at the intersection of gaming and society.

Of education and industry. Of local communities and the wider world.
Across these boundaries, we have built our approach to participation and capability.

BUSINESS
Creating Playable Systems for Real-World Contexts.

We turn play into products, programs, and experiences for capability development across business, education, and society.

Seminar & Advisory

Thought Leadership
(All Sectors)

Keynotes, executive sessions, and facilitated dialogues on Playable Systems, capability development, and the future of learning, work, and culture

Keynotes Executive Education Strategic Dialogues Ecosystem Strategy

Playable EDUCATION

Playable EDUCATION
(For Educational Institutions)

Co-certified learning programs that build transferable skills through business and creativity education

Transferable Skills Business Education Digital Content Creativity International Cultural Exchange Internship

Playable WORKFORCE

Playable WORKFORCE
(For Companies)

Interactive workforce development products for leadership, team capability, communication, and culture

Team Building Leadership Communication Onboarding

Playable EXPERIENCE

Playable EXPERIENCE
(For Content Industry)

Participatory experiences, live activations, and interactive content

Live Activation Interactive Exhibition Game Development Content Creators/UGC

Playable INITIATIVES

Playable INITIATIVES
(For Public & Cross-Sector)

Public, regional, and cross-sector initiatives designed to activate participation and long-term capability

Regional Revitalization Industry Development Cross-Sector Innovation Tourism

UZMÉ

UZMÉ

A lifestyle brand inspired by gaming culture, identity, and everyday expression

Gaming Culture Lifestyle Identity

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CASE
Building the Future, Made Playable.
2026/03/20 Bagels with Baro: A Conversation with Baro Hyun @ University of Michigan Rackham Graduate School
Bagels with Baro: A Conversation with Baro Hyun @ University of Michigan Rackham Graduate School
2026/03/06 実践型チームコミュニケーション研修「G-Learning」実施、電通本社 / Hands-On Team Communication Corporate Training ‘G-Learning’ Conducted at Dentsu Headquarters.
実践型チームコミュニケーション研修「G-Learning」実施、電通本社 / Hands-On Team Communication Corporate Training ‘G-Learning’ Conducted at Dentsu Headquarters.
2026/02/21 「学校法人 有坂中央学園」CID EXPO 2026での韓国eスポーツ施設「PCバン」ブース制作・運営及び人気クリエイター連携
「学校法人 有坂中央学園」CID EXPO 2026での韓国eスポーツ施設「PCバン」ブース制作・運営及び人気クリエイター連携
2026/01/30 [Seoil University] Korea–Japan AI × Game Student Field Visit
[Seoil University] Korea–Japan AI × Game Student Field Visit
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CREDENTIALS AND PARTNERSHIPS

NEWS & CASE

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  • ALL NEWS
  • MEDIA COVERAGE
2026.03.06
Press Release
LunaTone Signs MOU with Saudi Electronic University to Launch Diploma in Esports and Digital Innovation / LunaTone、サウジ電子大学(SEU)と「eスポーツおよびデジタルイノベーション・ディプロマ」開設に向けたMOUを締結 / 루나톤, 사우디 전자대학교(SEU)와 e스포츠·디지털 혁신 전문 과정 개설 위한 MOU 체결
2026.02.19
Press Release
Turning Yesterday’s Incidents into Today’s Company-Wide Learning / 昨日のインシデントを、今日の全社研修に:インタラクティブな縦型AIショート動画研修ツールを提供開始
2026.02.04
Press Release
Arisaka Chuo Gakuen and LunaTone Sign Comprehensive Multi-Year Partnership to Implement Experiential Transferable Skills Education Using Esports and Games / 学校法人有坂中央学園とLunaTone合同会社、eスポーツ・ゲーム等を活用した体験型汎用スキル教育の実装に向け包括連携協定を締結 / 아리사카 중앙학원과 LunaTone, e스포츠·
2026.01.15
Announcement
LunaTone and Korea AI Game Association (KAIGA) Establish Cross-Border Partnership / LunaToneと韓国人工知能ゲーム協会(KAIGA)、日韓クロスボーダーパートナーシップを締結 / LunaTone과 사단법인 한국인공지능게임협회(KAIGA), 한일 크로스보더 파트너십 체결
2025.11.12
Press Release
LunaTone Launches “Playable Careers” with Ritsumeikan Asia Pacific University – Transforming Education Through Play / LunaTone、“遊び”から社会を変える教育へ – 立命館アジア太平洋大学とともにゲーム・eスポーツを活用した社会課題解決型プログラムを始動 / “놀이로 세상을 바꾸는 교육” — 루나톤, 리츠메이칸 아시아태평양대학(APU)과 함께 사회문제